#ifndef INCLUDED_PLAYSTATE_H //if not , define
#define INCLUDED_PLAYSTATE_H
#include "SGE.h"
#include "GameState.h"
#include "fighter.h"
#include "Health.h"
using namespace SGE;

class PlayState : public GameState
{
private:


fighter gFighter[2];
Health healthBar[2];
SGE_Font gFont;
SGE_Sprite background;
SGE_Sound Sound;
bool pain;
bool pain2;
bool gQuit;
float damage;
float mHitBob;
float mHitWeave;
float mCollisionDelay;

public:
	PlayState();
	virtual void Load();
	virtual void Unload();
	virtual NextState Update(float deltaTime);
	virtual void Render();
	virtual ~PlayState();
};

#endif